+FIELD GUIDE / 03 · BUILD ORDERS

A strong start.
Your way forward.

Every army starts with a decision. Find your faction, choose an opening and follow the path from your first workers to your next objective.

Explore the openings

03 / 03 PLANS
Choose a node to explore its build sequence.Starting plans. Scout, adapt, commit.
FROM STRATEGY TO FIRST MOVES
THE OPENING / COLONISTS Back to the tree
+Colonists / OPENING 01

Serviced firing line

Grow from four to eight Collectors while building a repaired firing line, then cover a second headquarters.

Additional recipe
990 M / 0 C
Workers at plan completion
8
Final committed supply
14 / 15
+ Before you start Economy, supply & reference conditions

Workers & income. Train two Collectors after starting the factory, pause at six while paying for the two Guardians, then add two more after the first Supply Depot. Rally every new worker to minerals. One worker builds and returns to mining between sites.

Infrastructure & supply. Six workers and two Guardians fill the initial ten supply. Complete the depot before workers seven and eight. The finished plan uses fourteen of fifteen places, so the next two-place reinforcement needs another depot.

“When” means a completed prerequisite and an affordable payment. Travel, builder downtime, terrain and enemy pressure change the clock. These are starting plans; fixed match timings and overall matchup balance still need playtesting.

Costs below are additional purchases after the free starting HQ and workers. Keep mining to fund them; the starting bank does not pay for the full recipe. Repairs, emergency replacements and the next HQ cost extra. The listed new workers and supply purchases are included. M = minerals; C = catalyst.

Worker counts include the builder, even while embedded. Pause new worker orders for an immediate threat and resume the next listed worker target after stabilizing. Srost capacity figures assume 75% growth at each listed site; check the actual HUD before ordering.

The build sequence

08 STEPS · PAY AS RESOURCES ARRIVE
  1. View Vehicle Factory dossier
    CONSTRUCTAt the opening

    1 × Vehicle Factory

    Továrna vozidel

    Start the factory with one Collector; the other three mine. Keep its exit clear.

    175 M4 workers total4 / 10 supply committed175 M spent in total
  2. View Collector dossier
    TRAINAfter paying for the factory; use the HQ queue

    2 × Collector

    Sběrač

    Train Collectors five and six one at a time. Each goes straight to minerals; worker production runs alongside factory construction. Stop worker orders at six to pay for the first screen.

    100 M6 workers total6 / 10 supply committed275 M spent in total
  3. View Guardian dossier
    TRAINWhen the factory operates and each payment is affordable

    2 × Guardian

    Strážce

    Train two Guardians sequentially. Keep them covering the mineral route; six workers plus these vehicles reserve all ten starting supply.

    200 M6 workers total10 / 10 supply committed475 M spent in total
  4. View Supply Depot dossier
    CONSTRUCTBefore ordering worker seven

    1 × Supply Depot

    Zásobovací sklad

    Complete the depot to raise supply to fifteen. Without it, the next worker order is blocked.

    75 M6 workers total10 / 15 supply committed550 M spent in total
  5. View Collector dossier
    TRAINAfter the depot completes

    2 × Collector

    Sběrač

    Train Collectors seven and eight at HQ and rally both to minerals. Pause at eight while buying reconnaissance and repair support.

    100 M8 workers total12 / 15 supply committed650 M spent in total
  6. View Light Assembly dossier
    CONSTRUCTAfter paying for workers seven and eight

    1 × Light Assembly

    Lehká montovna

    Build the second production branch for reconnaissance and repairs. Worker and army queues can finish while the builder works.

    140 M8 workers total12 / 15 supply committed790 M spent in total
  7. View Tracker dossier
    TRAINWhen Light Assembly operates

    1 × Tracker

    Stopař

    Train one Tracker. Scout the next mining camp and both approaches while the Guardians hold the route.

    75 M8 workers total13 / 15 supply committed865 M spent in total
  8. View Mechanic dossier
    TRAINAfter paying for the Tracker

    1 × Mechanic

    Mechanik

    Train one Mechanic in the same branch. Protect it behind the tanks and keep a mineral reserve for paid repairs.

    Serviced line ready: cover the next HQ site.

    125 M8 workers total14 / 15 supply committed990 M spent in total
THE OPENING ENDS. YOUR NEXT DECISION BEGINS.

Take the next objective

Scout the natural approach; cover the next HQ site with a repaired firing line.

  1. Scout and clear the nearby camp. Save for a second Command Center and protect its foundation with the repaired line.
  2. Before another two-place soldier, finish a second Supply Depot. Then train Collectors nine through twelve one at a time while protecting mining; keep one builder available and never exceed the camp slot display.
  3. At twelve total workers, complete the second HQ and a third Supply Depot before buying workers thirteen through sixteen. Train two at each HQ and rally them to the new camp. This starts the new economy; it does not fully saturate both bases.
  4. For catalyst technology, build a Drilling Refinery and move up to three existing miners to it. They share camp slots with minerals; they are not three extra free mining places.

Recognize the weak window

The second producer and repair unit delay the expansion and its income.

How the opponent can answer

Scout both flanks; attack the mechanic or exposed production, then disengage from the line.

If the plan is stopped

Fall back behind your defensive line, pay for repairs and replace the screen before moving again.

Playtest checklist — where could this plan break?
  • Record worker five, six and eight completion, first Guardian, serviced line and second HQ separately.
  • Compare the income gained from early workers with the delayed first tank and the actual cost of repairs.
  • Raid the supply depot or flank the Mechanic while worker production is paused; check whether the player can react.

Compare the same map, starting resources and opponent. Record actual purchases, supply blocks, unit losses and delayed mining. One successful opening does not establish a balanced matchup.