+KHARS / PRODUCTION
Passage Chamber
Komora průchodů IN-GAME NAMEProduces Tunnelers and Deceivers for alternative routes and deceptive movements.
165Minerals
22sConstruction
900Maximum health
15Catalyst
IDENTIFICATION / 112
KHARS · PRODUCTION
KHARS · PRODUCTION+TACTICAL BRIEFING
When to use it
Research Logistics after HQ Development and build it with a completed Memory Hall and Core.
What to watch for
Needs direct resonance coverage. Tunnel routes take preparation and decoys do not provide real combat strength.
+CONSTRUCTION & CONNECTIONS
What you need
- ↳Completed Core
- ↳Completed Memory Hall
- ↳Completed Core
- ↳Research: Logistics
How construction works
A Harvester attunes the site for two seconds, then is free to leave. The structure finishes itself at half assembly speed; extra workers cannot accelerate it.
Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.
Available production
Required by
These entries need this completed building in addition to their other requirements.

