+TACTICAL BRIEFING
When to use it
Protect it inside your living network and improve the army that holds your expanding territory.
What to watch for
Needs active connected living territory for research. Upgrades compete with new hatcheries and expansion.
+CONSTRUCTION & CONNECTIONS
What you need
How construction works
A Cultivator merges into the seed and returns on completion or cancellation. Destroying the growing structure kills it. Active living territory doubles growth.
Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.
Research paths
Weapons I
225 minerals · 0 catalyst · 85sProtection I
200 minerals · 0 catalyst · 85sWeapons II
275 minerals · 40 catalyst · 115s- Completed Mother Core
- 1 different completed production branch
- Research: Weapons I
- Research: Specialized Production
- Completed Growth Node
- Research: HQ Development
Protection II
250 minerals · 40 catalyst · 115s- Completed Mother Core
- 1 different completed production branch
- Research: Protection I
- Research: Specialized Production
- Completed Growth Node
- Research: HQ Development
Weapons III
350 minerals · 75 catalyst · 145s- Completed Mother Core
- 1 different completed production branch
- Research: Weapons II
- Research: Field Engineering
- Completed Growth Node
- Research: HQ Development
Protection III
325 minerals · 75 catalyst · 145s- Completed Mother Core
- 1 different completed production branch
- Research: Protection II
- Research: Field Engineering
- Completed Growth Node
- Research: HQ Development