Load passengers
0.4s COOLDOWN- Cast / working range
- 128
- Effect radius
- 40
- Transfer time (s)
- 1
- Ability cost (M)
- 0
- Cargo slots
- 4
- Preparation (s)
- 0
An armored carrier that moves a small mixed squad faster than it could travel on its own.
COLONISTS · LOGISTICSMove slow specialists, reinforce a remote position or reposition an exposed squad.
Light units use 1 cargo slot, armored units 2, and siege or backline firepower units 3. Passengers cannot fight or grant vision and die if the carrier is destroyed. Unloading needs free ground.